Skill gain for Fitness is 2.0, up from 1.0.Copy of Autonomy Trait Commodities from Active Trait.Enemies: Relentless Tease, Electric Sliderule (Mood: Embarrassed).Allies: Emotional Conduit, Living Instrument (Mood: Playful).Whims: Tell a Joke, Write Jokes, Goof Around with Someone, Do an Impression for Someone, Flash Crazy Eyes at Someone, Play in a Puddle.This escalating Playfulness caps out at a 4 hour duration buff +3 Playful Moodlet, which causes the 30s duration Playful Moodlet from invoking Comedy skill to be +5 strength. Each time Comedy skill is invoked with this buff active, there is a chance of gaining a longer duration Playful Moodlet, which opens you up to the next tier strength of 30s duration Playful moodlet from invoking Comedy skill. Using Comedy skill triggers a 30s duration Playful Moodlet (this buff can be refreshed by invoking Comedy skill while it is active).Random +5 Embarrassed Moodlet, Duration = 4 hours (see Random Negative Buff template for details on frequency).Random +3 Playful Moodlet, Duration = 3 hours (see Random Positive Buff template for details on frequency).Wearing Formal Category Clothing gives a +2 Embarrassed Moodlet, Duration = dependent on "current clothing category".Wearing Party Category Clothing gives a +1 Playful Moodlet, Duration = dependent on "current clothing category".Skill gain for Comedy is 2.0, up from 1.0.Copy of Autonomy Trait Commodities from Goofball Trait.Mixed: Electric Sliderule (Mood: Focused).Enemies: Emotional Conduit, Relentless Tease (Mood: Sad).Allies: Perpetual Motion, Walking Punchline (Mood: Inspired).Whims: Buy an Instrument, Discuss Favorite Band, Play an Instrument, Play the Guitar, Play the Piano, Play the Violin, Work on Writing a Song.Random +5 Sad Moodlet, Duration = 4 hours (see Random Negative Buff template for details on frequency).Random +3 Inspired Moodlet, Duration = 3 hours (see Random Positive Buff template for details on frequency).Being near another Sim who is Playing an Instrument gives a +2 Inspired Moodlet, Duration = dependent on "proximity to sim(s)".Playing an Instrument gives a +2 Inspired Moodlet, Duration = dependent on "action in progress".* Being at a Nightclub (Bar in Base Game version) venue gives a +5 Inspired Moodlet, Duration = dependent on "being at location".* Skill gain for Singing, DJ Mixing, and Organ are 1.5, up from 1.0.Skill gain for Guitar, Piano, Violin are 1.5, up from 1.0.
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